It's been a long time.

Hello everyone

This one is going to be a little off the cuff.

We've been gone for a long time, and the reasons for why are numerous. The project had another stall since the last devlog, leading to some new talent being brought onto the project. The new members are working hard and getting on well. But that does not explain why I stopped updating, does it?

Truth be told, I didn't know what to write. I wasn't sure if I should be completely honest with everyone and say that not much progress had been made, or to sugarcoat everything and say all is well. Both ways left a bad taste in my mouth, I don't like lying to people, but at the same time, I don't want anyone thinking that the project is dead because it certainly is not. But if you were to look at one week in this project's development, you would think that not much progress is being made.

This project has always been a slow burner, every element taking its time to be as good as it can be. This has been frustrating for the most part but seeing the results makes it all feel worthwhile. This doesn't make for a healthy stream of content to show off, however. This also is one of the key issues with Patreon. We need funding and support to keep the project alive, but due to the nature of the project; a long and careful development, we can't put out enough to make it worth supporting for a lot of people. Then the old feelings of inadequacy creep in and I stop writing.

I just want everyone who reads this to know that by simply reading these devlogs, retweeting us on Twitter, liking our posts or just being on our Discord, you are supporting the project. But to push forward on development, we do need funding. Recently, I have been trying to do better with Patreon, posting what content we have not shown on Twitter there so the patrons will get something for their support. It's not a lot, but it's all we can do right now.

We hope to offer more in the future, but for now, at this crucial stage of development, every waking minute is being put into adding more to the demo. Getting it right and building the mechanics with it is paramount to us, and we are working ourselves, probably to death to make it happen.

I hope this sheds some light on how things are going with Dead Heat. We are still powering on to get the demo finished as soon as we can. In the meantime, I will start updating this devlog and the patreon at least once a month.

Thank you for reading this returning devlog. We hope you will support us in any way you can.

Thank you all.


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Hey, I check in on you guys from time to time, glad to see you’re still at it!

I can relate to everything you’re dealing with (well, except Patreon, I’ve never touched crowdfunding). For now I’ve reigned in my ambitions and stuck to a solo project but I aspire to build somewhat bigger games. Funding is tough… having to rely on day jobs, freelancing, savings, investment gains, un(der)paid helpers, etc, until you build something impressive enough to get crowdfunding or a publisher deal. The odds of that are honestly pretty abysmal in the gamedev and entertainment business in general… but certainly higher in the long run for those who manage to follow through on these big, ambitious, slow-burn projects.


Thanks. It's tough to keep on going. I appreciate every note of support we get.

Cheering you guys on! It sounds like you’re putting yourself on the grind, and I hope it turns out well.

Stay healthy and stay safe!


Thank you so much! The team and I really appreciate it!