Problems and Solutions
Hi everyone and welcome to our end of week Devlog.
This devlog will be shorter than the previous one as this will mostly be an update on the state of the evidence board.
The week began with the assembly of the board finished. All the pieces were here, now we needed to give them function. We began by introducing the collected evidence into the evidence grid at the bottom of the board. The grid was tested last week to ensure it stored photographs correctly. Now we needed the grid to generate one photo for each piece of evidence in the player's inventory. The player will have an in-person inventory that they will be able to store items they have picked up. This inventory will be coming soon but may take some time as it will require new assets to create.
The evidence board needed a new script component that would get the current amount of items marked as evidence within the player's current inventory. The creation of this script would need us to learn new coding concepts we had not previously used, as well as learning how to better integrate Adventure Creator into our game. The first hurdle was learning how to use instantiation; creating one object for each item within an array. This was the first time using instantiation and it took a little getting used to but will be invaluable going forward with other mechanics. The next step was to learn how to instantiate objects into the grid, how to make the new clone objects children of the grid system.
The third step was to get the items graphical icon to place on the instantiated object. This part allowed us to better refine our understanding and use of textures through scripting. Throughout the process of working on this system, we encountered a number of errors and problems to work through. It was a busy week for us, and this meant that we could not post as much on Twitter as we used to. Unfortunately, this will most likely be the case during weeks where we are working on the functionality.
We currently have instantiation up and running and will be implementing that into the suspect grid soon. The icons will need to be worked on a little more but shouldn't be too much trouble. Next week, we will be finishing up the evidence board as well as exploring randomisation.
Thank you for joining us in this short devlog to wrap up the week. Hopefully, next week will be a much smoother experience.
Get Dead Heat
Dead Heat
A Post-Zombie Gothic Noir Adventure Game
Status | In development |
Author | Saxon Software |
Genre | Adventure |
Tags | Cyberpunk, Female Protagonist, Horror, Multiple Endings, Mystery, Noir, non-eucledian, Story Rich, Zombies |
Languages | English |
Accessibility | Subtitles |
More posts
- Bug fix for Dead Heat Winter Build: 21-1-24Jan 21, 2024
- January update 15-1-24Jan 15, 2024
- Winter Build 2023: Foundation ImprovementsDec 25, 2023
- Dead Heat: Spring Build 29-3-23Mar 29, 2023
- Bug fix for Dead Heat: Winter Build 26-2-2023Feb 26, 2023
- Bug fix for Dead Heat: Winter Build 20-2-2023Feb 20, 2023
- It's been a long time.Mar 13, 2022
- Neon NoirFeb 15, 2021
- Close to the finish line.Jan 24, 2021
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